OVERGROW

Overgrow gear and spikes

Every number on this page is read from the game itself, so it is always the current one.

In an Overgrow fight both sides get the same kit in the same tier: a helmet, a sword, a spear, a hammer and three spikes. The leader of the match picks the tier - Diamond, Ruby or Moonstone. Here is what each piece does, tier by tier, and what it means in a fight.

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The kit, tier by tier

Every fighter starts with 200 health. A swing does its weapon's damage minus the defense of the helmet it lands on.

TierSwordSpearHelmet defenseSpike bite (per second)Spike healthHammer vs spikes
Diamond241754080040 a hit
Ruby2619650100050 a hit
Moonstone2821760120060 a hit

What the numbers mean in a fight

Against an opponent wearing the same tier's helmet - which, in the arena, they always are once it is on:

TierSword hitSword hits to finishSpear hitSpear hits to finishSeconds in a spike to finish
Diamond191112175
Ruby201013164
Moonstone211014154

Without a helmet every swing lands in full - which is why putting the helmet on the moment the countdown ends matters so much. A spike's bite is not reduced by the helmet.

Each piece of the kit

Helmet

Takes its defense off every swing that hits you. Once it is on it stays on for 5 seconds.

Sword

The hardest hit in the kit, with a short reach of about 101 pixels from your body. Best up close.

Spear

A lighter hit that reaches much further - about 162 pixels - so you can hit an opponent who cannot yet reach you with a sword.

Weapons and speed

Empty hands run fastest. Holding a sword or spear slows you by about 25%, and a weapon you draw stays in your hand for 10 seconds before another can come out - so the first weapon you draw is a real choice.

Hammer

In the arena only a hammer damages spikes. Every swing at an enemy spike also costs you a little health - whatever you hit it with:

TierHammer hits to break a spikeHealth each hit costs you
Diamond204
Ruby205
Moonstone206

Break a spike and it goes into your bag - your own back, or one taken from your enemy.

Spikes

Each fighter has three. A spike bites an enemy standing in its reach once for every full second they spend there, and the time adds up if they step in and out. Your own spikes and your teammates' never hurt you. Press G to snap spikes to a grid.

Sudden death

A fight still going after 2 minutes enters sudden death: no more healing, and every fighter loses 5 health a second until it ends.

Using the numbers

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